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Peter König

ART • DESIGN
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65

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Nope

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Thor

 Had the opportunity to work with Adam Johanson and Odd Studio on concept art for the "Booskan" for "Thor Love and Thunder".   Check out Odd Studio's incredible practical costume and makeup work here: https://oddstudio.com/   My work was based on ear

Had the opportunity to work with Adam Johanson and Odd Studio on concept art for the "Booskan" for "Thor Love and Thunder".

Check out Odd Studio's incredible practical costume and makeup work here: https://oddstudio.com/

My work was based on early artwork by Anthony Francisco

Final practical costuming by Mayes Rubeo.

 Zbrush and Photoshop

Zbrush and Photoshop

 Clothes here are placeholder

Clothes here are placeholder

 Initial designs for body and gear

Initial designs for body and gear

 Early head designs. Eventually went in the direction of B

Early head designs. Eventually went in the direction of B

 Displaying how the suit would fit over an actor with the actor seeing through the fur under the eye mask area

Displaying how the suit would fit over an actor with the actor seeing through the fur under the eye mask area

 A Final Booskan Costume by Odd Studio and costumer Mayes Rubeo

A Final Booskan Costume by Odd Studio and costumer Mayes Rubeo

 Booskan final costume test fitting

Booskan final costume test fitting

 Booskan final costume test fitting

Booskan final costume test fitting

 Booskan on set

Booskan on set

 Booskan on set

Booskan on set

Grey Alien

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3mitter

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Kontemplator

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Stalk eyed alien

personal project and gumroad tutorial

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Scav King

personal work

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Werms

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Infected

Designs for a cancelled horror film project

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Stalker

personal work

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hatchet

personal project/3d print

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cancri alien

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mutation

personal

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walker

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feathered dino

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sentiate

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alien wildlife

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yellow eyes

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goblin

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demon

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Hellboy 2019

early character explorations for Hellboy Rise of the blood queen. Most of this work was done before any actors where hired. I and fellow concept artist Greg Staples were tasked with trying new looks for hellboy. also included are designs I did for the Gruagach character

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arrival

EARLY “blue sky” EXPLORATORY DESIGNS FOR THE THE FILM. VILLENUEVE ultimately ELECTED TO GO WITH creature DESIGNS (BY CARLOS HUANTE) THAT MORE CLOSELY RESEMBLED THE SOURCE MATERIAL.

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 The director really liked this one and I thought they were going with it until I saw the movie…hah…oh well.

The director really liked this one and I thought they were going with it until I saw the movie…hah…oh well.

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 early silhouette studies for alien shapes, throwing spaghetti at the wall stage

early silhouette studies for alien shapes, throwing spaghetti at the wall stage

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 very early ship ideas when the initial direction was aiming towards a nearly spherical design. I like where the ship design ended up a lot more than these TBH

very early ship ideas when the initial direction was aiming towards a nearly spherical design. I like where the ship design ended up a lot more than these TBH

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Splice (2008)

Designs for the lead character “Dren”. Created a progression of looks from infant to adult.

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GuildWars2

Various characters I modeled for Guild Wars II at AreanNet.

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5TH WAVE (2010)

I created a number of creature and pre-vis concepts for the film 5th wave. early on they had wanted more of a traditional flesh and blood creature look for the aliens before deciding to ultimately make them more glowy and ethereal.

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Warm BOdies (2013)

Designed the look of the “bad” zombies or “bonies” for the film Warm Bodies.

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 for the look of these bad guy zombies, they wanted a calcified, blackened look like the preserved Bog People unearthed in England

for the look of these bad guy zombies, they wanted a calcified, blackened look like the preserved Bog People unearthed in England

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Dragonheart (1996)

At Tippett studio (along with Ron Holthuysen and Danny Wagner) I created a number of design and scanning maquettes for the Oscar nominated film.

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 intitial design maquette approved by the director, polymer clay

intitial design maquette approved by the director, polymer clay

 Scanning and lighting maquette. We made it large so it could be taken on set and photographed for lighting reference. ILM dubbed it “Tippett’s curse” because it had so many spikes and raised relief areas which created a lot of surface area and requi

Scanning and lighting maquette. We made it large so it could be taken on set and photographed for lighting reference. ILM dubbed it “Tippett’s curse” because it had so many spikes and raised relief areas which created a lot of surface area and required it to be a very heavy model for the time.

 I’m in the photos by I got a lot of input and coaching from Phil Tippett and VFX supervisor Craig Hayes. Sometimes I worry that people thing I’m some kind of one man show. Not the case.

I’m in the photos by I got a lot of input and coaching from Phil Tippett and VFX supervisor Craig Hayes. Sometimes I worry that people thing I’m some kind of one man show. Not the case.

 rough clay sketch that first captured a look the director liked

rough clay sketch that first captured a look the director liked

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 One of the unfinished scanning maquettes that was recently auctioned

One of the unfinished scanning maquettes that was recently auctioned

 Recently auctioned piece featuring wing sculpted by Ron Holthuysen. Molds and castings by Danny Wagner

Recently auctioned piece featuring wing sculpted by Ron Holthuysen. Molds and castings by Danny Wagner

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 only detailed half of the body sculpture just to save time. It was going to be mirrored digitally anyway.

only detailed half of the body sculpture just to save time. It was going to be mirrored digitally anyway.

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Coneheads

created the “Garthok” maquette and stop motion fabrication for the film

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Cloverfield (2008)

At tippett studio i was creature effects art director on the project, overseeing the translation of Neville Page’s concept art to model to final comp. I didn’t design anything for the film but it was a fun film nonetheless. At one point during the project, which was very secretive, one of my unrelated maquettes was posted all over the web as the supposed creature design. Not the case.

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Cloverfield // Tippett Studio

this video belongs to Tippett Studios

Enchanted (2007)

For Tippett Studio I made a design maquette based on “Crash” McCreery’s concept art. Sadly, haven’t done another real-world maquette for a film since!

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Constantine (2005)

Some demon designs done at Tippett studios for the film Constantine

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League (2004)

art directed the “Mr Hyde” character at Tippett studio

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 Mr Hyde maquette by Damon Bard

Mr Hyde maquette by Damon Bard

Starship Troopers

I had the good fortune to be part of the Starship Troopers fx crew, sculpting creature maquettes (designed by VFX supervisor craig hayes) along with Ron Holthuysen, bill roth and creature painters Paula Lucchesi and Grace Murphy. I was also one of the lead animators and animated around 25 shots.

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 VFX supervisor and bug designer craig hayes

VFX supervisor and bug designer craig hayes

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 one my animation shots

one my animation shots

 one my animation shots

one my animation shots

 One of my most challenging shots. Had to hand animate over 30 bugs

One of my most challenging shots. Had to hand animate over 30 bugs

Jurassic Park (1993)

I was fortunate enough to be part of the Tippett Studio team on Jurassic park working on what became the pre-vis stop motion animatics. Here’s a detailed article about the Vfx: https://vfxblog.com/dinosaurinputdevice/

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Raptors
Phil Tippett Interview - Jurassic Park Dinosaur Supervisor
 These have seen better days. They were never intended to be perfect and realistic. The puppets were made as tools to help figure out the shots

These have seen better days. They were never intended to be perfect and realistic. The puppets were made as tools to help figure out the shots

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 aging foam latex trex puppet, slowly turning to dust

aging foam latex trex puppet, slowly turning to dust

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armatures by Craig Hayes and Bart Trickel
armatures by Craig Hayes and Bart Trickel
 Pretending (with Adam Valdez) to work on these dino’s made by Stan Winston's studio for publicity stills. Initially they were to be made into puppets for animating but they decided to stick with just the Raptors and TRex

Pretending (with Adam Valdez) to work on these dino’s made by Stan Winston's studio for publicity stills. Initially they were to be made into puppets for animating but they decided to stick with just the Raptors and TRex

 Craig Hayes, TIppett vfx supervisor and designer of the D.I.D for which he won a technical Oscar

Craig Hayes, TIppett vfx supervisor and designer of the D.I.D for which he won a technical Oscar

 bart trickel working on the D.I.D, dinosaur input device

bart trickel working on the D.I.D, dinosaur input device

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Evolve (2014)

I was a remote contractor for Turtle Rock studios creating high-res environment elements and a sculpt for a featured creature “behemoth”

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Left 4 Dead 2

designed, reworked and modeled a number of “special infected” zombies while working at Valve Software

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 also did a marketing image

also did a marketing image

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misc01

miscellaneous creature designs 01

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Back to various projects
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65
4
Nope
 Had the opportunity to work with Adam Johanson and Odd Studio on concept art for the "Booskan" for "Thor Love and Thunder".   Check out Odd Studio's incredible practical costume and makeup work here: https://oddstudio.com/   My work was based on ear
11
Thor
2
Grey Alien
2
3mitter
8
Kontemplator
1
Stalk eyed alien
2
Scav King
1
Werms
2
Infected
1
Stalker
5
hatchet
1
cancri alien
1
mutation
1
walker
1
feathered dino
1
sentiate
1
alien wildlife
1
yellow eyes
1
goblin
1
demon
15
Hellboy 2019
13
arrival
6
Splice
8
GuildWars2
6
5TH WAVE
3
Warm BOdies
18
Dragonheart
9
Coneheads
2
Cloverfield
11
Enchanted
3
Constantine
4
League
17
Starship Troopers
15
Jurassic Park
11
Evolve
8
Left 4 Dead 2
11
misc01

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